īefore: At the beginning of a battle, summon 1 Oboro clone with. The attacked unit will receive Ninjutsu damage whenever consuming Chakra but can't die from it. This skill never misses.īefore: unit, causes. Now: Attacks the opponent's units in the front row and has high chances of causing. If an Oboro Clone is present in your Lineup, this skill's Cooldown Time will be reduced by 1 round.īefore: Attacks the opponent’s units in the front row and has high chances of causing. Now: Causes damage, and to a selected opponent’s unit. If an Oboro Clone is present in your Lineup, this skill's Cooldown Time will be reduced by 1 round.īefore: Cause Ninjutsu and Taijutsu damage to the selected opponent's unit, and (under Debuff, receive Ninjutsu damage for using Chakra skills). Moreover, the selected unit will suffer from. Now: Causes Ninjutsu damage to up to 7 of the opponent's units. (Under "Ignition", units will suffer damage at the end of each round and Healing is ineffective)īefore: Causes Ninjutsu damage to up to 7 of the opponent's units in the field, moreover, the selected unit will suffer from. If an Oboro Clone is present in your Lineup, this skill's Cooldown Time will be reduced by 1 round. Now: Causes Ninjutsu damage and to up to 2 of the opponent's units. (Under the Debuff, you’re continuously receiving damage which renders Healing ineffective) Now: Recovers 3% of its Life points and increases its Critical Hit rate by 1% every time this unit suffers an attack.īefore: Cause Ninjutsu damage and to two opponent’s units. After causing damage to oneself, this unit's Mystery Skill's Cooldown Time will be reduced by 1 round.īefore: Every time this unit suffers an attack, this unit will recover 2% of its Life points and this unit’s attack will be increased by 8%. Now: Before the first action in every round, causes damage to oneself (this damage can never be Ninjutsu attribute Critical Damage). Recover 30 Chakra points if this Water Clone is defeated.īefore: If there is 1 Curse Mark type ninja in your team, this unit will have his Ninjutsu and Attack increased by 20%. This clone is able to use Water Style - Flowing Whip as his Standard Attack. Now: At the beginning of a battle, summons 1 Water Clone with Life points ba sed on 60% of the main body's. The clone may use Water Style – Flow Whip each round. Upon death of Water clone, recover 20 Chakra points. Water Clone Jutsu | Water Style – Water Clone Jutsuīefore: At the beginning of a battle, summon 1 Water clone. Furthermore, this unit will receive "Senjutsu User" attribute. Can be triggered up to 2 times each round. Now: Recovers 30 Chakra points and increases Ninjutsu by 15% every time a unit dies. Can be triggered up to 6 times each round. Soul Absorption | Nature Energy Gatheringīefore: Recovers 10 Chakra points and 10% of your Life every time a unit dies. There is a chance of healing 2 units with the least Life points, instead of healing only 1 unit. Now: Heals 1 unit with the least Life points from your Lineup and disperses all on the selected unit. Now: This unit's Ninjutsu and Attack will be increased by 12% every time a unit in the field is defeated.īefore: Heals 1 unit with the least Life from your team and disperses all on the target. These Lightning Clones last for 4 rounds.īefore: Every time a unit from your opponent’s Lineup is defeated, this unit’s Ninjutsu and Attack will be increased by 20%. These 2 Lightning Clones will use as their Standard Attack. Now: At the beginning of a battle, summons 2 Lightning Clones with Life points ba sed on 40% of the main body's Life. The Lightning clone may use Chidori Blade of Lightning to attack, also causes. After using this skill, Midnight Blade will be marked as Anbu.īefore: Summon a Lightning clone of at the beginning of a battle. Moreover, all units in your field who use a Taijutsu attribute skill will Heal themselves in 25% of the damage caused. Now: If your Main Character is in the field, your entire field will have its Attack increased by 25%. Moreover, it will cancel all its and will become immune to all until the end of the round.īefore: If your Main Character is in the field, your entire field will have its Attack increased by 25%, also, when the units in your field use a Taijutsu attribute attack, they will heal themselves in 25%. Now: Recovers 8% or 16% Life ba sed on this unit's Ninjutsu ba se attribute and 20 Chakra points. If the opponent's unit is already suffering from, this skill's Cooldown Time will be reduced to 1 round.īefore: Recovers Life ba sed on 10% of this unit’s Ninjutsu ba se attribute, also, your team will receive 20 Chakra points. Now: Causes damage, and (lasts for 1 round) to a selected opponent’s unit. If you have a minimum of 50 Chakra points, this unit’s skill will not consume Chakra and will not suffer from Cooling Time. Before: Causes damage to a selected unit, the selected unit will suffer from and.
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